Ability Scores—Outcasts have had their minds and bodies twisted by Abbadon's favor, but they tend towards insanity. +2 to one physical score, +2 to one mental score, -2 charisma.
Medium—Outcasts are Medium creatures and have no bonuses or penalties for their size.
Normal Speed—Outcasts have a base speed of 30 feet.
Abbadon's Chosen—Once a day, you can summon a Tentacle of Abbadon from the ground. The initial rupture in the ground deals 1d4 per level to all creatures in a 15 ft. radius, and the tentacle can grapple one target. The tentacle retreats into the earth after 2 + 1d2/four levels rounds.
Unstable Mind—You had always tended towards insanity, and with your transformation into one of Abbadon's outcasts, this tendency has blossomed. You may touch any target and attempt to inflict a similar madness upon it. The target can make a Willpower saving throw against the attempt.
Weapon Familiarity—Outcasts were all members of another sentient race at one point and time. You are familiar with the weapons of your previous race. Also, treat any weapon with the words "eldritch" or "Abbadon" in their name as a martial weapon.
Languages—Outcasts begin speaking Apocryphal and Common. Outcasts with an Intelligence score of at least 14 can choose one extra language from the following: Aquan, Cualli, Faarsath, Galfren, Genivian, Heketi, Marani, Mazatl, Nagaki, Orcish, Rama, Sylvan, Undercommon